glutSolidSphere3
Render a solid or wireframe sphere respectively.
Usage
void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks); void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);
Arguments
radius
|
The radius of the sphere. |
|---|---|
slices
|
The number of subdivisions around the Z axis (similar to lines of longitude). |
stacks
|
The number of subdivisions along the Z axis (similar to lines of latitude). |
Overview
Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.