get_z_rotate_matrix_f(3alleg4)

get_z_rotate_matrix_f3alleg4

Construct z axis rotation matrices. allegro game programming library.

Part of get_z_rotate_matrix(3alleg4).

Usage

#include <allegro.h>

void get_z_rotate_matrix(MATRIX *m, fixed r);

void get_z_rotate_matrix_f(MATRIX_f *m, float r);

Overview

Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format).

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.