get_z_rotate_matrix_f3alleg4
Construct z axis rotation matrices. allegro game programming library.
Part of get_z_rotate_matrix(3alleg4).
Usage
#include <allegro.h>
void get_z_rotate_matrix(MATRIX *m, fixed r);
void get_z_rotate_matrix_f(MATRIX_f *m, float r);
Overview
Construct Z axis rotation matrices, storing them in m. When applied to a point, these matrices will rotate it about the Z axis by the specified angle (given in binary, 256 degrees to a circle format).
Releases
7 releases since Debian 7 (Wheezy); the text changed 1 time.