get_vector_rotation_quat3alleg4
Constructs a quaternion to rotate points around a vector. allegro game programming library.
Usage
#include <allegro.h>
void get_vector_rotation_quat(QUAT *q, float x, y, z, float a);
Overview
Constructs a quaternion that will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).
Releases
7 releases since Debian 7 (Wheezy); the text changed 1 time.