get_vector_rotation_matrix(3alleg4)

get_vector_rotation_matrix3alleg4

Constructs x, y, z rotation matrices with an angle. allegro game programming library.

Usage

#include <allegro.h>

void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a);

void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a);

Overview

Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format).

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.