get_rotation_quat(3alleg4)

get_rotation_quat3alleg4

Constructs a quaternion to rotate points around all three axes. allegro game programming library.

Usage

#include <allegro.h>

void get_rotation_quat(QUAT *q, float x, float y, float z);

Overview

Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.