get_rotation_quat3alleg
Constructs a quaternion to rotate points around all three axes. allegro game programming library.
Usage
#include <allegro.h>
void get_rotation_quat(QUAT *q, float x, float y, float z);
Overview
Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.