fli_frame(3alleg4)

fli_frame3alleg4

Stores the current frame number of the animation. allegro game programming library.

Usage

#include <allegro.h>

extern int fli_frame;

Overview

Global variable containing the current frame number in the FLI file. This is useful for synchronising other events with the animation, for instance you could check it in a play_fli() callback function and use it to trigger a sample at a particular point. Example:

   while (next_fli_frame(0) == FLI_OK) {
      if (fli_frame == 345)
         play_sample(trumpet_sound, 255, 128, 1000, 0);
      /* Rest some time until next frame... */
   }

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.