flare(6)

flare6

Action role-playing engine

Usage

flare [options]

Overview

FLARE (short for Free Libre Action Roleplaying Engine) is a single-player, 2D-isometric action role-playing engine. It uses simple file formats (INI-style config files) for most of the game data, allowing anyone to easily modify game contents.

Options

--help

Prints a description of command line flags.

--version

Prints the release version.

--data-path=path

Specifies an exact path to look for mod data.

--debug-event

Prints verbose hardware input information.

--renderer=renderer

Specifies the rendering backend to use. The default is 'sdl_hardware'. Also available is 'sdl', which is a software-based renderer.

--no-audio

Disables sound effects and music.

--mods=mod,...

Starts the game with only these mods enabled.

--load-slot=slot

Loads a save slot by numerical index.

--load-script=script

Execute's a script upon loading a saved game. The script path is mod-relative.

Files

The engine settings and key bindings are stored in

$XDG_CONFIG_HOME/flare/

$HOME/.config/flare/

The game data is stored in

$XDG_DATA_HOME/flare/

$HOME/.local/share/flare/

Releases

7 releases since Debian 7 (Wheezy); the text changed 2 times.

  1. 7–9
  2. 10–11
  3. 12–13

--data-path since Debian 10 (Buster); --debug-event since Debian 10 (Buster); --help since Debian 10 (Buster); --load-script since Debian 10 (Buster); --load-slot since Debian 10 (Buster); --mods since Debian 10 (Buster); --no-audio since Debian 10 (Buster); --renderer since Debian 10 (Buster); --version since Debian 10 (Buster).

Availability

For more information about the FLARE engine, visit http://flarerpg.org

From flare-engine 1.14-3 in Debian 13 (Trixie). Parsed by carta from the page's man source.