The engine settings and key bindings are stored in
flare6
Action role-playing engine
Usage
flare [options]
Overview
FLARE (short for Free Libre Action Roleplaying Engine) is a single-player, 2D-isometric action role-playing engine. It uses simple file formats (INI-style config files) for most of the game data, allowing anyone to easily modify game contents.
Options
-
--help -
Prints a description of command line flags.
-
--version -
Prints the release version.
-
--data-path=path -
Specifies an exact path to look for mod data.
-
--debug-event -
Prints verbose hardware input information.
-
--renderer=renderer -
Specifies the rendering backend to use. The default is 'sdl_hardware'. Also available is 'sdl', which is a software-based renderer.
-
--no-audio -
Disables sound effects and music.
-
--mods=mod,... -
Starts the game with only these mods enabled.
-
--load-slot=slot -
Loads a save slot by numerical index.
-
--load-script=script -
Execute's a script upon loading a saved game. The script path is mod-relative.
Files
$XDG_CONFIG_HOME/flare/
$HOME/.config/flare/
-
The game data is stored in
$XDG_DATA_HOME/flare/
$HOME/.local/share/flare/
Releases
7 releases since Debian 7 (Wheezy); the text changed 2 times.
--data-path since Debian 10 (Buster);
--debug-event since Debian 10 (Buster);
--help since Debian 10 (Buster);
--load-script since Debian 10 (Buster);
--load-slot since Debian 10 (Buster);
--mods since Debian 10 (Buster);
--no-audio since Debian 10 (Buster);
--renderer since Debian 10 (Buster);
--version since Debian 10 (Buster).