DISPLAY
to get the default host and display number.
Lose your way wandering some height fields, and enjoy candy.
crackberg [--root]
[--window-id
number]
[--window]
[--install]
[--display
host:display.screen]
[--visual
visual]
[--window-id
id]
[--delay
usecs]
[--fps]
[--crack]
[--lit]
[--boring]
[--letterbox]
[--flat]
[--wire]
[--nowater]
[--visibility
float]
[--color
string]
[--nsubdivs
integer]
Flies through height maps, optionally animating the instantiation and destruction of generated tiles; by default, tiles 'grow' into place (height gradually increased up to correct value). In windowed mode the following key controls are available:
left, right
|
Turn left and right. |
|---|---|
|
Move left, forwards, backwards, and to the right, respectively. |
|
Decrease and increase manual speed, respectively. |
|
Return to automatic control. |
crackberg accepts the following options:
--root
Draw on the root window.
--window-id number
Draw on the specified window.
--window
Draw on a newly-created window. This is the default.
--install
Install a private colormap for the window.
--visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
--delay microseconds
Delay between frames; default 20000 (1/50th of a second).
--fps
Display the current frame rate, CPU load, and polygon count.
--crack
Use all possible methods to animate tile instantiation.
--boring
Do not animate instatiation at all; use this to get standard landscape generator behavior.
--letterbox
Drawable window region has a 16:9 aspect ratio, regardless of actual window size.
--lit
Enable lighting.
--flat
Flat shading (OpenGL will use one color per primitive, rather than interpolating betwixt vertices).
--wire
Wireframe.
--nowater
Do not display 'water' (forces negative values to zero, and selects a different coloring method).
--visibility float
Value in range [0.2,1.0] (default 0.6) specifying proportion of viewable XY plane which is to be drawn upon.
--color string
Selects color scheme. Use with no or bogus argument for current list.
--nsubdivs integer
Number of times to recursively subdivide each triangular tile. Each increment increases total triangles by a factor of 4; for instance the default setting 4 results in 256 triangles per tile.
DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.
XSCREENSAVER_WINDOW
The window ID to use with --root.