apply_matrix(3alleg4)

apply_matrix3alleg4

Multiplies a point by a transformation matrix. allegro game programming library.

Usage

#include <allegro.h>

void apply_matrix(const MATRIX *m, fixed x, y, z, *xout, *yout, *zout);

void apply_matrix_f(const MATRIX_f *m, float x, y, z, *xout, *yout, *zout);

Overview

Multiplies the point (x, y, z) by the transformation matrix m, storing the result in (*xout, *yout, *zout).

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.