al_set_shader_matrix3
Allegro 5 api
Usage
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#include <allegro5/allegro.h> bool al_set_shader_matrix(const char *name, const ALLEGRO_TRANSFORM *matrix)
Overview
Sets a matrix uniform of the current target bitmap’s shader.
Returns true on success. Otherwise returns false, e.g. if the uniform by that name does not exist in the shader.
Since
5.1.0