TTF_RenderText_Blended3
Render utf-8 text at high quality to a new argb surface.
Usage
#include "SDL3_ttf/SDL_ttf.h"
SDL_Surface * TTF_RenderText_Blended(TTF_Font *font, const char *text, size_t length, SDL_Color fg);
Header file
Defined in SDL3_ttf/SDL_ttf.h
Overview
This function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the given color. This function returns the new surface, or NULL if there was an error.
This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use
TTF_RenderText_Blended_Wrapped () instead if you need to wrap the output to multiple lines.
This will not wrap on newline characters.
You can render at other quality levels with
TTF_RenderText_Solid ,
TTF_RenderText_Shaded , and
TTF_RenderText_LCD .
Function parameters
font
|
the font to render with. |
|---|---|
text
|
text to render, in UTF-8 encoding. |
length
|
the length of the text, in bytes, or 0 for null terminated text. |
fg
|
the foreground color for the text. |
Return value
Returns a new 32-bit, ARGB surface, or NULL if there was an error.
Thread safety
This function should be called on the thread that created the font.