TTF_RenderText_LCD(3)

TTF_RenderText_LCD3

Render utf-8 text at lcd subpixel quality to a new argb surface.

Usage

#include "SDL3_ttf/SDL_ttf.h"

SDL_Surface * TTF_RenderText_LCD(TTF_Font *font, const char *text, size_t length, SDL_Color fg, SDL_Color bg);

Header file

Defined in SDL3_ttf/SDL_ttf.h

Overview

This function will allocate a new 32-bit, ARGB surface, and render alpha-blended text using FreeType's LCD subpixel rendering. This function returns the new surface, or NULL if there was an error.

This will not word-wrap the string; you'll get a surface with a single line of text, as long as the string requires. You can use

TTF_RenderText_LCD_Wrapped () instead if you need to wrap the output to multiple lines.

This will not wrap on newline characters.

You can render at other quality levels with

TTF_RenderText_Solid ,

TTF_RenderText_Shaded , and

TTF_RenderText_Blended .

Function parameters

font

the font to render with.

text

text to render, in UTF-8 encoding.

length

the length of the text, in bytes, or 0 for null terminated text.

fg

the foreground color for the text.

bg

the background color for the text.

Return value

Returns a new 32-bit, ARGB surface, or NULL if there was an error.

Thread safety

This function should be called on the thread that created the font.

Availability

This function is available since SDL_ttf 3.0.0.

From libsdl3-ttf-doc 3.2.2+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.