SDL_Texture3type
An efficient driver-specific representation of pixel data
Usage
#include "SDL3/SDL.h"
struct SDL_Texture { SDL_PixelFormat format; /**< The format of the texture, read-only */ int w; /**< The width of the texture, read-only. */ int h; /**< The height of the texture, read-only. */ int refcount; /**< Application reference count, used when freeing texture */ };
Header file
Defined in SDL3/SDL_render.h