SDL_CreateTexture(3)

SDL_CreateTexture3

Create a texture for a rendering context.

Usage

#include "SDL3/SDL.h"

SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);

Header file

Defined in SDL3/SDL_render.h

Overview

The contents of a texture when first created are not defined.

Function parameters

renderer

the rendering context.

format

one of the enumerated values in SDL_PixelFormat .

access

one of the enumerated values in SDL_TextureAccess .

w

the width of the texture in pixels.

h

the height of the texture in pixels.

Return value

( SDL_Texture
*) Returns the created texture or NULL on failure; call SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.