SDL_SetTextInputArea3
Set the area used to type unicode text input.
Usage
#include "SDL3/SDL.h"
bool SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor);
Header file
Defined in SDL3/SDL_keyboard.h
Overview
Native input methods may place a window with word suggestions near the cursor, without covering the text being entered.
Function parameters
- window
-
the window for which to set the text input area.
- rect
-
the
SDL_Rect
representing the text input area, in window coordinates, or NULL to clear it.
- cursor
-
the offset of the current cursor location relative to
rect->x, in window coordinates.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.