SDL_ReleaseGPUShader(3)

SDL_ReleaseGPUShader3

Frees the given shader as soon as it is safe to do so.

Usage

#include "SDL3/SDL.h"

void SDL_ReleaseGPUShader( SDL_GPUDevice *device, SDL_GPUShader *shader);

Header file

Defined in SDL3/SDL_gpu.h

Overview

You must not reference the shader after calling this function.

Function parameters

device

a GPU context.

shader

a shader to be destroyed.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.