SDL_ReleaseGPUShader3
Frees the given shader as soon as it is safe to do so.
Usage
#include "SDL3/SDL.h"
void SDL_ReleaseGPUShader( SDL_GPUDevice *device, SDL_GPUShader *shader);
Header file
Defined in SDL3/SDL_gpu.h
Overview
You must not reference the shader after calling this function.
Function parameters
device
|
a GPU context. |
|---|---|
shader
|
a shader to be destroyed. |