SDL_OpenGamepad3
Open a gamepad for use.
Usage
#include "SDL3/SDL.h"
SDL_Gamepad * SDL_OpenGamepad(SDL_JoystickID instance_id);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- instance_id
-
the joystick instance ID.
Return value
( SDL_Gamepad
*) Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError () for more information.