SDL_GetRenderDrawColor(3)

SDL_GetRenderDrawColor3

Get the color used for drawing operations (rect, line and clear).

Usage

#include "SDL3/SDL.h"

bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

Header file

Defined in SDL3/SDL_render.h

Function parameters

renderer

the rendering context.

r

a pointer filled in with the red value used to draw on the rendering target.

g

a pointer filled in with the green value used to draw on the rendering target.

b

a pointer filled in with the blue value used to draw on the rendering target.

a

a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).

Return value

Returns true on success or false on failure; call

SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.