SDL_GetRenderDrawColorFloat3
Get the color used for drawing operations (rect, line and clear).
Usage
#include "SDL3/SDL.h"
bool SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a);
Header file
Defined in SDL3/SDL_render.h
Function parameters
renderer
|
the rendering context. |
|---|---|
r
|
a pointer filled in with the red value used to draw on the rendering target. |
g
|
a pointer filled in with the green value used to draw on the rendering target. |
b
|
a pointer filled in with the blue value used to draw on the rendering target. |
a
|
a pointer filled in with the alpha value used to draw on the rendering target. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.