SDL_GetGamepads(3)

SDL_GetGamepads3

Get a list of currently connected gamepads.

Usage

#include "SDL3/SDL.h"

SDL_JoystickID * SDL_GetGamepads(int *count);

Header file

Defined in SDL3/SDL_gamepad.h

Function parameters

count

a pointer filled in with the number of gamepads returned, may be NULL.

Return value

( SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call

SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.