SDL_GetGamepads3
Get a list of currently connected gamepads.
Usage
#include "SDL3/SDL.h"
SDL_JoystickID * SDL_GetGamepads(int *count);
Header file
Defined in SDL3/SDL_gamepad.h
Function parameters
- count
-
a pointer filled in with the number of gamepads returned, may be NULL.
Return value
( SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.