SDL_GetGamepadNameForID3
Get the implementation dependent name of a gamepad.
Usage
#include "SDL3/SDL.h"
const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
This can be called before any gamepads are opened.
Function parameters
- instance_id
-
the joystick instance ID.
Return value
Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.