SDL_GetGamepadMapping(3)

SDL_GetGamepadMapping3

Get the current mapping of a gamepad.

Usage

#include "SDL3/SDL.h"

char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

Header file

Defined in SDL3/SDL_gamepad.h

Overview

Details about mappings are discussed with

SDL_AddGamepadMapping ().

Function parameters

gamepad

the gamepad you want to get the current mapping for.

Return value

Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.