SDL_GetGamepadMapping3
Get the current mapping of a gamepad.
Usage
#include "SDL3/SDL.h"
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
Details about mappings are discussed with
SDL_AddGamepadMapping ().
Function parameters
- gamepad
-
the gamepad you want to get the current mapping for.
Return value
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.