SDL_SetGamepadMapping3
Set the current mapping of a joystick or gamepad.
Usage
#include "SDL3/SDL.h"
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
Header file
Defined in SDL3/SDL_gamepad.h
Overview
Details about mappings are discussed with
SDL_AddGamepadMapping ().
Function parameters
instance_id
|
the joystick instance ID. |
|---|---|
mapping
|
the mapping to use for this device, or NULL to clear the mapping. |
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.