SDL_GPUVertexInputState(3type)

SDL_GPUVertexInputState3type

A structure specifying the parameters of a graphics pipeline vertex input state.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUVertexInputState { const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ } SDL_GPUVertexInputState;

Header file

Defined in SDL3/SDL_gpu.h

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.