SDL_GPUVertexAttribute3type
A structure specifying a vertex attribute.
Usage
#include "SDL3/SDL.h"
typedef struct SDL_GPUVertexAttribute { Uint32 location; /**< The shader input location index. */ Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ } SDL_GPUVertexAttribute;
Header file
Defined in SDL3/SDL_gpu.h
Overview
All vertex attribute locations provided to an
SDL_GPUVertexInputState
must be unique.