SDL_GPUSamplerAddressMode3type
Specifies behavior of texture sampling when the coordinates exceed the 0-1 range.
Usage
#include "SDL3/SDL.h"
typedef enum SDL_GPUSamplerAddressMode { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ } SDL_GPUSamplerAddressMode;
Header file
Defined in SDL3/SDL_gpu.h