SDL_CreateGPUSampler3
Creates a sampler object to be used when binding textures in a graphics workflow.
Usage
#include "SDL3/SDL.h"
SDL_GPUSampler * SDL_CreateGPUSampler( SDL_GPUDevice *device, const SDL_GPUSamplerCreateInfo *createinfo);
Header file
Defined in SDL3/SDL_gpu.h
Overview
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
Function parameters
device
|
a GPU Context. |
|---|---|
createinfo
|
a struct describing the state of the sampler to create. |
Return value
( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call SDL_GetError () for more information.