SDL_GPUFrontFace3type
Specifies the vertex winding that will cause a triangle to be determined to be front-facing.
Usage
#include "SDL3/SDL.h"
typedef enum SDL_GPUFrontFace { SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE, /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */ SDL_GPU_FRONTFACE_CLOCKWISE /**< A triangle with clockwise vertex winding will be considered front-facing. */ } SDL_GPUFrontFace;
Header file
Defined in SDL3/SDL_gpu.h