SDL_GPUFillMode3type
Specifies the fill mode of the graphics pipeline.
Usage
#include "SDL3/SDL.h"
typedef enum SDL_GPUFillMode { SDL_GPU_FILLMODE_FILL, /**< Polygons will be rendered via rasterization. */ SDL_GPU_FILLMODE_LINE /**< Polygon edges will be drawn as line segments. */ } SDL_GPUFillMode;
Header file
Defined in SDL3/SDL_gpu.h