SDL_GPUBlendOp(3type)

SDL_GPUBlendOp3type

Specifies the operator to be used when pixels in a render target are blended with existing pixels in the texture.

Usage

#include "SDL3/SDL.h"

typedef enum SDL_GPUBlendOp { SDL_GPU_BLENDOP_INVALID, SDL_GPU_BLENDOP_ADD, /**< (source * source_factor) + (destination * destination_factor) */ SDL_GPU_BLENDOP_SUBTRACT, /**< (source * source_factor) - (destination * destination_factor) */ SDL_GPU_BLENDOP_REVERSE_SUBTRACT, /**< (destination * destination_factor) - (source * source_factor) */ SDL_GPU_BLENDOP_MIN, /**< min(source, destination) */ SDL_GPU_BLENDOP_MAX /**< max(source, destination) */ } SDL_GPUBlendOp;

Header file

Defined in SDL3/SDL_gpu.h

Overview

The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.

Availability

This enum is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.