SDL_GPUBlendFactor(3type)

SDL_GPUBlendFactor3type

Specifies a blending factor to be used when pixels in a render target are blended with existing pixels in the texture.

Usage

#include "SDL3/SDL.h"

typedef enum SDL_GPUBlendFactor { SDL_GPU_BLENDFACTOR_INVALID, SDL_GPU_BLENDFACTOR_ZERO, /**< 0 */ SDL_GPU_BLENDFACTOR_ONE, /**< 1 */ SDL_GPU_BLENDFACTOR_SRC_COLOR, /**< source color */ SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR, /**< 1 - source color */ SDL_GPU_BLENDFACTOR_DST_COLOR, /**< destination color */ SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR, /**< 1 - destination color */ SDL_GPU_BLENDFACTOR_SRC_ALPHA, /**< source alpha */ SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, /**< 1 - source alpha */ SDL_GPU_BLENDFACTOR_DST_ALPHA, /**< destination alpha */ SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA, /**< 1 - destination alpha */ SDL_GPU_BLENDFACTOR_CONSTANT_COLOR, /**< blend constant */ SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR, /**< 1 - blend constant */ SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE /**< min(source alpha, 1 - destination alpha) */ } SDL_GPUBlendFactor;

Header file

Defined in SDL3/SDL_gpu.h

Overview

The source color is the value written by the fragment shader. The destination color is the value currently existing in the texture.

Availability

This enum is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.