SDL_GL_CreateContext(3)

SDL_GL_CreateContext3

Create an opengl context for an opengl window, and make it current.

Usage

#include "SDL3/SDL.h"

SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);

Header file

Defined in SDL3/SDL_video.h

Overview

Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with

SDL_GL_GetProcAddress () and its related functions.

SDL_GLContext
is opaque to the application.

Function parameters

window

the window to associate with the context.

Return value

( SDL_GLContext ) Returns the OpenGL context associated with window or NULL on failure; call SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.