SDL_GL_DestroyContext3
Delete an opengl context.
Usage
#include "SDL3/SDL.h"
bool SDL_GL_DestroyContext(SDL_GLContext context);
Header file
Defined in SDL3/SDL_video.h
Function parameters
- context
-
the OpenGL context to be deleted.
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.