SDL_DestroyTexture(3)

SDL_DestroyTexture3

Destroy the specified texture.

Usage

#include "SDL3/SDL.h"

void SDL_DestroyTexture(SDL_Texture *texture);

Header file

Defined in SDL3/SDL_render.h

Overview

Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".

Function parameters

texture

the texture to destroy.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.