SDL_DestroyTexture3
Destroy the specified texture.
Usage
#include "SDL3/SDL.h"
void SDL_DestroyTexture(SDL_Texture *texture);
Header file
Defined in SDL3/SDL_render.h
Overview
Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".
Function parameters
- texture
-
the texture to destroy.
Thread safety
This function should only be called on the main thread.