SDL_DestroyRenderer(3)

SDL_DestroyRenderer3

Destroy the rendering context for a window and free all associated textures.

Usage

#include "SDL3/SDL.h"

void SDL_DestroyRenderer(SDL_Renderer *renderer);

Header file

Defined in SDL3/SDL_render.h

Overview

This should be called before destroying the associated window.

Function parameters

renderer

the rendering context.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.