SDL_DestroyRenderer3
Destroy the rendering context for a window and free all associated textures.
Usage
#include "SDL3/SDL.h"
void SDL_DestroyRenderer(SDL_Renderer *renderer);
Header file
Defined in SDL3/SDL_render.h
Overview
This should be called before destroying the associated window.
Function parameters
- renderer
-
the rendering context.
Thread safety
This function should only be called on the main thread.