SDL_CreateTextureFromSurface3
Create a texture from an existing surface.
Usage
#include "SDL3/SDL.h"
SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
Header file
Defined in SDL3/SDL_render.h
Overview
The surface is not modified or freed by this function.
The SDL_TextureAccess
hint for the created texture is
SDL_TEXTUREACCESS_STATIC .
The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the
SDL_PROP_TEXTURE_FORMAT_NUMBER
property.
Function parameters
renderer
|
the rendering context. |
|---|---|
surface
|
the |
Return value
( SDL_Texture
*) Returns the created texture or NULL on failure; call SDL_GetError () for more information.
Thread safety
This function should only be called on the main thread.