SDL_CreateTextureFromSurface(3)

SDL_CreateTextureFromSurface3

Create a texture from an existing surface.

Usage

#include "SDL3/SDL.h"

SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);

Header file

Defined in SDL3/SDL_render.h

Overview

The surface is not modified or freed by this function.

The SDL_TextureAccess
hint for the created texture is

SDL_TEXTUREACCESS_STATIC .

The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the

SDL_PROP_TEXTURE_FORMAT_NUMBER
property.

Function parameters

renderer

the rendering context.

surface

the SDL_Surface
structure containing pixel data used to fill the texture.

Return value

( SDL_Texture
*) Returns the created texture or NULL on failure; call SDL_GetError () for more information.

Thread safety

This function should only be called on the main thread.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.