SDL_BindGPUVertexSamplers(3)

SDL_BindGPUVertexSamplers3

Binds texture-sampler pairs for use on the vertex shader.

Usage

#include "SDL3/SDL.h"

void SDL_BindGPUVertexSamplers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, Uint32 num_bindings);

Header file

Defined in SDL3/SDL_gpu.h

Overview

The textures must have been created with

SDL_GPU_TEXTUREUSAGE_SAMPLER .

Be sure your shader is set up according to the requirements documented in

SDL_CreateGPUShader ().

Function parameters

render_pass

a render pass handle.

first_slot

the vertex sampler slot to begin binding from.

texture_sampler_bindings

an array of texture-sampler binding structs.

num_bindings

the number of texture-sampler pairs to bind from the array.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.