SDL_BindGPUVertexBuffers(3)

SDL_BindGPUVertexBuffers3

Binds vertex buffers on a command buffer for use with subsequent draw calls.

Usage

#include "SDL3/SDL.h"

void SDL_BindGPUVertexBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUBufferBinding *bindings, Uint32 num_bindings);

Header file

Defined in SDL3/SDL_gpu.h

Function parameters

render_pass

a render pass handle.

first_slot

the vertex buffer slot to begin binding from.

bindings

an array of SDL_GPUBufferBinding
structs containing vertex buffers and offset values.

num_bindings

the number of bindings in the bindings array.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.