SDL_BindGPUVertexBuffers3
Binds vertex buffers on a command buffer for use with subsequent draw calls.
Usage
#include "SDL3/SDL.h"
void SDL_BindGPUVertexBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, const SDL_GPUBufferBinding *bindings, Uint32 num_bindings);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
- render_pass
-
a render pass handle.
- first_slot
-
the vertex buffer slot to begin binding from.
- bindings
-
an array of
SDL_GPUBufferBinding
structs containing vertex buffers and offset values.
- num_bindings
-
the number of bindings in the bindings array.