SDL_BindGPUIndexBuffer3
Binds an index buffer on a command buffer for use with subsequent draw calls.
Usage
#include "SDL3/SDL.h"
void SDL_BindGPUIndexBuffer( SDL_GPURenderPass *render_pass, const SDL_GPUBufferBinding *binding, SDL_GPUIndexElementSize index_element_size);
Header file
Defined in SDL3/SDL_gpu.h
Function parameters
render_pass
|
a render pass handle. |
|---|---|
binding
|
a pointer to a struct containing an index buffer and offset. |
index_element_size
|
whether the index values in the buffer are 16- or 32-bit. |