SDL_BindGPUGraphicsPipeline(3)

SDL_BindGPUGraphicsPipeline3

Binds a graphics pipeline on a render pass to be used in rendering.

Usage

#include "SDL3/SDL.h"

void SDL_BindGPUGraphicsPipeline( SDL_GPURenderPass *render_pass, SDL_GPUGraphicsPipeline *graphics_pipeline);

Header file

Defined in SDL3/SDL_gpu.h

Overview

A graphics pipeline must be bound before making any draw calls.

Function parameters

render_pass

a render pass handle.

graphics_pipeline

the graphics pipeline to bind.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.