SDL_BindGPUGraphicsPipeline3
Binds a graphics pipeline on a render pass to be used in rendering.
Usage
#include "SDL3/SDL.h"
void SDL_BindGPUGraphicsPipeline( SDL_GPURenderPass *render_pass, SDL_GPUGraphicsPipeline *graphics_pipeline);
Header file
Defined in SDL3/SDL_gpu.h
Overview
A graphics pipeline must be bound before making any draw calls.
Function parameters
render_pass
|
a render pass handle. |
|---|---|
graphics_pipeline
|
the graphics pipeline to bind. |