SDL_AudioDevicePaused3
Use this function to query if an audio device is paused.
Usage
#include "SDL3/SDL.h"
bool SDL_AudioDevicePaused(SDL_AudioDeviceID devid);
Header file
Defined in SDL3/SDL_audio.h
Overview
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be. Physical and invalid device IDs will report themselves as unpaused here.
Function parameters
- devid
-
a device opened by
SDL_OpenAudioDevice().
Return value
Returns true if device is valid and paused, false otherwise.
Thread safety
It is safe to call this function from any thread.