SDL_ResumeAudioDevice3
Use this function to unpause audio playback on a specified device.
Usage
#include "SDL3/SDL.h"
bool SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
Header file
Defined in SDL3/SDL_audio.h
Overview
This function unpauses audio processing for a given device that has previously been paused with SDL_PauseAudioDevice (). Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Unlike in SDL2, audio devices start in an _unpaused_ state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.
Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice () can be.
Function parameters
- devid
-
a device opened by
SDL_OpenAudioDevice().
Return value
Returns true on success or false on failure; call
SDL_GetError () for more information.
Thread safety
It is safe to call this function from any thread.