RLE_SPRITE(3alleg4)

RLE_SPRITE3alleg4

Stores the contents of an rle sprite. allegro game programming library.

Usage

#include <allegro.h>

typedef struct RLE_SPRITE

Overview

   int w, h;           - width and height in pixels
   int color_depth;    - color depth of the image

RLE sprites store the image in a simple run-length encoded format, where repeated zero pixels are replaced by a single length count, and strings of non-zero pixels are preceded by a counter giving the length of the solid run. Read chapter "RLE sprites" for a description of the restrictions and how to obtain/use this structure.

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.