ALLEGRO_SHADER_PLATFORM(3)

ALLEGRO_SHADER_PLATFORM3

Allegro 5 api

Usage

#include <allegro5/allegro.h>
typedef enum ALLEGRO_SHADER_PLATFORM ALLEGRO_SHADER_PLATFORM;

Overview

The underlying platform which the ALLEGRO_SHADER(3) is built on top of, which dictates the language used to program the shader.

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ALLEGRO_SHADER_AUTO - Pick a platform automatically given the current display flags.

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ALLEGRO_SHADER_GLSL - OpenGL Shading Language

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ALLEGRO_SHADER_HLSL - High Level Shader Language (for Direct3D)

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ALLEGRO_SHADER_AUTO_MINIMAL - Like ALLEGRO_SHADER_AUTO, but pick a more minimal implementation that may not support alpha testing.

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ALLEGRO_SHADER_GLSL_MINIMAL - Minimal GLSL shader.

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ALLEGRO_SHADER_HLSL_MINIMAL - Minimal HLSL shader.

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ALLEGRO_SHADER_HLSL_SM_3_0 - HLSL shader using shader model 3_0.

Since

5.1.0

From allegro 5.2.11.3-2 in Arch Linux 2026-11-01. Parsed by carta from the page's man source.