Man Pages in libvolpack1-dev

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    Section 3: Library calls

    BruteForce.3
    Render using a simple brute-force method
    Callback.3
    Define a callback function
    ClientData.3
    Define a client data pointer
    ClsfyScalar.3
    Create a preclassified volume from scalar data
    ClsfyScan.3
    Incrementally create a preclassified volume from scanlines of scalar data
    ClsfyTable.3
    Specify an opacity transfer function
    ClsfyVolume.3
    Create/destroy a preclassified volume for fast rendering
    Context.3
    Create/destroy a rendering context
    CurrentMatrix.3
    Choose the current transformation matrix
    Debug.3
    Enable/disable debugging options
    DepthCueing.3
    Set depth cueing parameters
    Enable.3
    Enable or disable options
    Error.3
    Retrieve error codes
    Extract.3
    Extract one field from a rectangular region of a volume
    Filter.3
    Define a resampling filter
    FilterTab.3
    Initialize a filter weight table
    Get.3
    Get the value of an option
    GetImage.3
    Get a field of the intermediate image
    GetLight.3
    Get lighting properties
    GetMaterial.3
    Get material properties
    GetMatrix.3
    Retrieve the contents of a transformation matrix
    Identity.3
    Load the identity matrix into the current transformation matrix
    Image.3
    Specify an image array
    Light.3
    Set lighting properties
    LinAlgebra.3
    Linear algebra routines
    Load.3
    Load volume data structures from a file
    LookupShader.3
    Specify shading lookup tables
    Material.3
    Set material properties
    MinMaxOctree.3
    Create/destroy a min-max octree for optimized rendering
    MultMatrix.3
    Multiply the current transformation matrix by another matrix
    NormalIndex.3
    Encode/decode a surface normal vector
    OctreeMask.3
    Compute a mask representing one level of a min-max octree
    Ramp.3
    Initialize an array with a piecewise-linear ramp
    RawVoxels.3
    Specify an array of volume data
    Render.3
    Render a volume
    Resample.3
    Resample an array
    Scale.3
    Multiply the current transformation matrix by a scaling matrix
    ScanNormals.3
    Compute surface normal vectors and gradient magnitudes for a scanline
    Set.3
    Set the value of an option
    SetMatrix.3
    Load a matrix into the current transformation matrix
    ShadeTable.3
    Compute the contents of the shading lookup table
    Shadow.3
    Specify shading lookup tables for rendering shadows
    Store.3
    Store volume data structures to a file
    Timer.3
    Interval timer facility
    TracePixel.3
    Print a trace of the voxels composited into a pixel
    Translate.3
    Multiply the current transformation matrix by a translation matrix
    Transpose.3
    Transpose a volume
    VolPack.3
    Introduction to volpack, a library for volume rendering
    VolumeNormals.3
    Compute surface normal vectors and gradient magnitudes for a volume
    VolumeSize.3
    Define the dimensions of a volume
    VoxelField.3
    Define the size and location of a voxel field
    VoxelSize.3
    Define the size of a voxel
    Window.3
    Multiply the projection matrix by a perspective or orthographic matrix
    WindowPHIGS.3
    Multiply the projection matrix by a phigs viewing matrix