SYNOPSIS

roard [OPTIONS...] ...

roarclient [OPTIONS...] ...

DESCRIPTION

This manpage lists some tips for intermedia to advanced users of RoarAudio.

CONTROLLING ROARD

RoarAudio supports a lot of things you can change on the fly. This includes the volume for each stream as you may allready noticed: If you cange the volume within a player only this stream is changed, other streams keep there loudness. There a a lot other things that can be changed on the fly. To do this there is a tool called roarctl(1). You may want to play around a bit with it. A good start are to try those two commands: roarctl --help roarctl allinfo

The later one will show you all information current available of the server it self, the clients and the streams. This may include a lot of information.

SERVER ADDRESS

There a serverel types of server addresses based on the protocol used to communicate. This lists the corrently implemented types in order of importance:

/path/to/sock

Path to UNIX Domain Socket. Example: /tmp/roar

host, host:port

This is used for connections over TCP/IP. If port is omitted the default port is used. Examples: audio.homeserver.local localhost:7564

node::, node::object, ::object, ::

This is the way to specify a DECnet connection to node node's object object. Both may be omitted to use defaults. Default node name is local hosts node name. Examples: mynode:: ::roar yournode::yourroard

+fork

This starts a new roard for every roar_connect(3). This is used internaly by the lib to emulate EsounD's fallback.

ENVIRONMENT

ROAR_SERVER

This varibale contains the default server address. If some client does not allow a user to set a server address or to set a default value this one come into play. Examples: ROAR_SERVER=some.host ROAR_SERVER=another.host:port ROAR_SERVER=node:: ROAR_SERVER=/tmp/roar

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