Stuffs an unicode key into the keyboard buffer. allegro game programming library.
#include <allegro.h>
void simulate_ukeypress(int key, int scancode);
Stuffs a key into the keyboard buffer, just as if the user had pressed it. The parameter is in the same format returned by ureadkey(). Example:
/* We ignore the scancode simulation. */ simulate_ukeypress(0x00DF, 0); if (ureadkey(&scancode) == 0x00DF) allegro_message("You simulated sharp s\n");
install_keyboard(3alleg4), simulate_keypress(3alleg4), keypressed(3alleg4), ureadkey(3alleg4)