Doing the whole animation thing
#include <s3dw.h>
void s3dw_ani_mate(void);
Just call this in your mainloop if you want some nice window sliding animations. it's somewhat bloating, but you don't want to miss it ;)
#include <time.h> // nanosleep() static struct timespec t={0.33*1000*1000}; // 33 mili seconds void mainloop() { // keep this in your mainloop. this will do smooth animations for you ... s3dw_ani_mate(); nanosleep(&t,NULL); } .... s3d_mainloop(mainloop);
Simon Wunderlich
Author of s3d